february 10th Blog Update

      february 10th Blog Update

      This past week we’ve been conducting interviews to fill various positions which should lessen the need for most of our key people to need to handle multiple tasks, and this way they can focus more on their core competencies. Our goal is to see serious improvements in the workflow efficiency, also quality improvements, once this process is completed. These interviews are not just about pure development positions, but also address long-standing needs: one example has to do with improving the feedback loop between the community and the developers by creating a position for a designer tasked to work between the community feedback/support and the development team.

      On the topic of improved efficiency, we’ve also started working on a massive internal documentation project that will help us improve and speed up our workflow, identify problems and address them.

      Going into a bit more depth on previous discussed topics, we’ve already talked about opposing magic schools. Today we have more information on this Darkfall 2.0 topic, as work continues on the character armor specialization features: As you know, in Darkfall 2.0 there are 4 intelligence based magic schools: Fire, Water, Air, and Earth of which a caster can pick 2. A wisdom-based caster will also have to pick 2 out of Life, Pain, Law, and Chaos. Life blocks Pain, Law blocks out Chaos and vice versa. Also, of the 2 schools you pick, one is considered primary, the other is the secondary. A character choosing Fire as primary and Earth as secondary is much different than a character using Earth as primary and Fire as a secondary school. This leads to even more customization options.

      We’re working on making each magic school have a focus area. A rough example to illustrate this point: Fire is more suitable for long range attacks against multiple targets while Air is more suited to close combat against smaller numbers. In development terms, the team has been working on adding spells and spell effects with these points in mind.

      While we’re on the topic of spell casters, we should also mention that the art team is designing lines of robes and apparel, which aside from their aesthetic appeal, will also provide gameplay related choices.

      In the previous update we also spoke about players having additional options when killed in combat, other than respawning at their bind stone. There have been changes to what happens when a character gets killed: In Darkfall 2.0 when someone goes down to zero hitpoints they are incapacitated, just like in the current version of the game. The difference is that the progress bar, counting down while you are on the ground, does not count down towards the characters death anymore, but towards his recovery. When the bar is empty, and provided the player has not pressed space to release his spirit back to the bind stone, the character will recover with minimal health. This makes ganking enemies in combat a critical tactic as it’s the only way to take them out of the fight, at least for a while. This mechanic also works while fighting monsters, making dying to AI a bit less forgiving. The higher level the monster is, the higher the chance of it killing you right-out, rather than incapacitating you.

      With this in mind, we are working on adding a special new state, for characters after they are ganked. Once ganked, a character enters a limbo state where he is able to re-equip his character with items from his bank box, and reenter the battle at a random spot relatively close to his tomb stone. There isn’t much time to do this and failing to hit the respawn key within the allotted time, the character respawns at his bind spot. Keeping an organized bank box is essential, and prepared players will have an easier time getting back into the fight. This mechanic is optional and costs a varying amount of gold depending on the value of the items you equip. The re-spawn location is random to deal with tomb camping tactics.

      Other than the points highlighted above, there is a lot of ongoing work scheduled for the current sprint, as well as several business development issues which are keeping us busy, but also helping us move in the right direction.

      Thank you for reading.

      darkfallonline.com/blog/update-february-10th/
      hope they dont do that limbo thing :thumbdown: , but i like that you will get reviveed instead of dying when timer goes out, but the rest should be as it is now.

      And if the people cant regear fast, they should fix their bank.
      Why should someone read the text? stop it before i stop you! :)

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von „sindur“ ()

      I think the "random reappear near battle" is stupid. Make a cheap item which players can place as location for respawn of their dead buddies.
      Then it would be nothing different then the "teleport portal lines" every advanced clan used to get people back into battle, just cheaper, which is a good thing.

      AV should bring in more tactical/strategy warfare things, not increasing the luck/random factor with stuff like "random respawn". IMHO.
      AV has been bought, they are "working" with asian partners to adapt the game to thier needs (F2P model) and grind, also since they have been bought they have to make sure that they can attract people to thier "next game" (darkfall 2) this will most likly come at the exspense at stuff we find (fucking retarded) carebear-ish and just plain silly. After reading all the blogs posted by Tasos/AV its clear that they have little understand if any how thier own game runs or plays so they designe stuff on paper (stuff look awsome on paper), then they implement it and it dosnt realy work.
      Darkfall like eve would be a massive game if they had a test server (test builds) open to our fellow darkfallers thier ideas could be tested by US, feedback and the communite would have a bigger impact on the development(maybe not but it would play its part), but in stead we have a Dev "Team" in greece working in greece and producing god knows what every 2 years.

      God forbid that they have any idea what state the game is in or that they even cear...

      p.s: I guess one could call it a miracle that darkfall is still running after the botched way its being run, but that just shows how hardcore darkfall players are.

      pp.s: Though AV deserve that every player demand thier money back (through credit card companys/paypal etc) and cancel thier sub.
      That would be the least they had coming...

      /end of rant of the day
      IT IS LIKELY THAT SOMETHING UNLIKELY WILL HAPPEN


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