This week the team continued working on quite
a few on going tasks. The world building team is finishing up the
village redistribution for the territory control system while placing
lights to various monster spawns and lairs.
Our art team is hammering away on the new weapons styles that you
have already seen a few of. There is also a new not-so-naked state
outfit in the works.
Our graphics engine programers are working on optimizations that will
benefit your frame-rate in a variety of situations and some player
animation tasks are being worked on.
There are of course quite a few GUI related tasks that are being
worked on which connect more and more of the dots between various
mechanics.
Moving on to specifics, the past couple of weeks the team worked on a
new system for assigning permissions to clan members. Previously, a
members rank defined it’s permissions but a new system has been laid
out. One of our programmers took the time to convey the following.
Permissions for access to clan features can now be individually
assigned to members, they are no longer grouped into arbitrary and
inflexible ranks. Permissions are organized into “categories” like
Membership, Politics, Conquest etc. For each category there is also a
management option that allows any member with it to assign or remove
permissions of that specific category to other members. There is also a
Master permission that is automatically assigned to the clan leader and
allows him to edit any and all member permissions.
Also to make things simpler, permissions are linked. That means that
if for example someone is assigned the “Edit Recruits” permission, they
automatically receive the “View Recruits” permission. If a management
permission is assigned to a member, that member automatically receives
all permissions in their category.
Each permission will have an associated title, the clan member can
chose one of the titles from their assigned permissions to display as
their clan role. For example, being assigned the “Edit Recruits”
permission will give that member the option to display the “Recruiter”
title.
Military Ranks still exist but are now related to PvP related
performance and they are granted automatically upon achieving specific
goals. The do not however grant any clan related permissions.
This will provide a lot more flexibility to Clan Leaderships as well
as a way to let specific members handle tasks they are good at.
Finally, there are some technical issues that have delayed our
Darkfall promotion but we will announce it in the near future. We would
also like to inform you that Free Trials are no longer available.
darkfallonline.com/blog/?p=3188
a few on going tasks. The world building team is finishing up the
village redistribution for the territory control system while placing
lights to various monster spawns and lairs.
Our art team is hammering away on the new weapons styles that you
have already seen a few of. There is also a new not-so-naked state
outfit in the works.
Our graphics engine programers are working on optimizations that will
benefit your frame-rate in a variety of situations and some player
animation tasks are being worked on.
There are of course quite a few GUI related tasks that are being
worked on which connect more and more of the dots between various
mechanics.
Moving on to specifics, the past couple of weeks the team worked on a
new system for assigning permissions to clan members. Previously, a
members rank defined it’s permissions but a new system has been laid
out. One of our programmers took the time to convey the following.
Permissions for access to clan features can now be individually
assigned to members, they are no longer grouped into arbitrary and
inflexible ranks. Permissions are organized into “categories” like
Membership, Politics, Conquest etc. For each category there is also a
management option that allows any member with it to assign or remove
permissions of that specific category to other members. There is also a
Master permission that is automatically assigned to the clan leader and
allows him to edit any and all member permissions.
Also to make things simpler, permissions are linked. That means that
if for example someone is assigned the “Edit Recruits” permission, they
automatically receive the “View Recruits” permission. If a management
permission is assigned to a member, that member automatically receives
all permissions in their category.
Each permission will have an associated title, the clan member can
chose one of the titles from their assigned permissions to display as
their clan role. For example, being assigned the “Edit Recruits”
permission will give that member the option to display the “Recruiter”
title.
Military Ranks still exist but are now related to PvP related
performance and they are granted automatically upon achieving specific
goals. The do not however grant any clan related permissions.
This will provide a lot more flexibility to Clan Leaderships as well
as a way to let specific members handle tasks they are good at.
Finally, there are some technical issues that have delayed our
Darkfall promotion but we will announce it in the near future. We would
also like to inform you that Free Trials are no longer available.
darkfallonline.com/blog/?p=3188
Why should someone read the text? stop it before i stop you!