Community Q&A: Answers for DF 2

      Community Q&A: Answers for DF 2

      Here are Statements from today, all in one.:







      Greetings fellow Darkfallers!







      As of today we will begin a series of posts addressing most, if not all, of the questions you asked through the Community Darkfall 2.0 Q&A thread. We would like to thank you for your passion and dedication and hope that many of the great aspects of Darkfall 2.0 will come to light through this series of answers.







      Without further delays, here is the first one:







      Will there be a system put in place that will cause death upon falling from a great height? Will "Hulk-Jumping/Bunny Hopping" be removed permanently in 2.0?







      Falling Damage has been increased to reach the cap damage of the game. If your remaining health is lower than the fall damage you receive you fall unconscious to the ground.







      The damage scales from minimal up to the cap according to the vertical speed that the character has at the time of impact on the ground.







      The height that you start getting damaged (e.g. built enough vertical speed) is a little over the height of the double-jump.







      In actual gaming terms this means that you have to be really careful jumping when running down a slight slope or you will get damaged.







      On the counter act side of things, as we like to promote players skill, we incorporated a new skill called "Break Fall" that can actually reduce your vertical speed when cast.







      At high levels this skill almost drops your vertical speed to zero so it acts as an air brake. If you time it correctly, you can jump from a cliff and not get any damage at all. It has a long cool-down though, so jumping off cliffs should be a conscious choice now.







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      Here goes another answer for your questions:







      Q: Will you ever remove the disadvantage you get by picking certain races rather than others?







      Through many lengthy design meetings and suspense-filled negotiations we finally concluded that certain racial differences only added confusion and hindered the overall Darkfall experience. We want you to be able to choose the race you like and get right into the fray without having to worry about the pros and cons as far as game-play goes.







      As it stands now, the only differences between the races will be their unique looks and their lore. If you want to play an Ork you should do so because you love being a vicious, green, slaying machine without having to worry if some other race has better combat advantages.







      In Darkfall, your bragging rights should come from your skill in the kill, not from whether your race is better suited to a particular situation.







      Many of the changes we have made have been with the philosophy of allowing you to get right to what makes Darkfall fun as smoothly as possible!











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      Last one for today, Darkfallers!







      We will get back to you with more answers in the next few days, so stay tuned...











      Could you possibly explain how exactly the armor system is supposed to work?











      I think you maybe mean the Role system?







      While Darkfall 2.0 is still a game that uses skills instead of classes to determine abilities, we have introduced Roles which determine which skills are available to a player at any one time. This prevents some of the imbalance of Darkfall 1.0 where a heavily armored fighter could still use magic almost unhindered, and greatly increase the importance of tactics and teamwork. It also goes some way to helping players make their characters ready for end-game PvP without such endless grind.







      Roles are not classes, but temporary specializations. The game will eventually include four (4): Elementalist (mage), Primalist (priest), Warrior (fighter), and Skirmisher (ranger).







      A Warrior has access to a range of melee, defensive, and combat oriented skills. A Skirmisher has access to light weapon and bow skills. A Primalist has access to priestly magic. And an Elementalist to powerful magery.







      Only the skills and spells from your current role (and the common school) are available to you but your current role can be switched with a cooldown. This allows you to try out each and every role, even multiple times in a day. Need some heavy firepower to defend your city walls? Try the Elementalist role. Keen to form the vanguard of a field battler? Switch to Warrior. Planning for an afternoon of exploration and guerrilla warfare? Try the Skirmisher.







      While you are not limited to which role you can choose, your effectiveness in each is determined by the level of your spells/skills, attributes, and battle prowess. This allows a player with fewer in-game hours to quickly become effective and dangerous in one role, while a more dedicated player can take the time to explore and master multiple roles.



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      Update #4



      Hello community! As we promised, we respond today to one more of the questions you asked in the Community Q&A thread:



      Will lore bosses be added (demi-gods), and will the other end-game monsters receive new and more complex AI? Like becoming true boss encounters?



      The events of the last couple of hundred years have indeed awoken the interest, ire, or just plain hunger of a fair few, larger than life individuals who want to come and play... or rather, slay! The world of Agon has been through the fires of celestial war and now stands on a precipice. Various interested parties may deem this an appropriate time to make a convincing bid for their view on the enslavement of everyone ever and what a pleasant existence you might have toiling under their tyrannical regime.



      Some of these villains will be of the world boss variety, roaming around certain areas of Agon and stomping, mauling and generally finding various interesting ways with which to kill those unlucky enough to catch their eye. Others shall be taunting you from withing their various dungeons and lairs!



      There are also some even more powerful, epic, and familiar faces from Agons' histories being designed to arrive some months after the release with the unlocking of the second, lower (or in two cases higher) levels of the dungeons!



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      Sources .:


      forums.darkfallonline.com/showthread.php?t=325873


      forums.darkfallonline.com/showthread.php?t=325874


      forums.darkfallonline.com/showthread.php?t=325878



      forums.darkfallonline.com/showthread.php?t=326143

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