Patch Notes April 10th- Combat Patch

      Patch Notes April 10th- Combat Patch

      As we mentioned in yesterday's update,
      the goal for today's patch is to make the game more fun to play
      especially at close range. We will monitor the patch feedback and will
      make any adjustments necessary. We will continue to scrutinize combat
      and keep making improvements to it on every level. On with the notes:


      Changes to all the roles:

      • Transfer cost reduced by 10%.This will effectively make
        it closer to 1:1 (93%) transfer at skill level 1. At max skill and
        wisdom it will cost 45 in a stat to gain 55 in another stat.
      • Staff Bolt missile speed increased by 44%




      Warrior

      We felt warrior was too dependent on archery to deal damage. Costs were
      also reduced in order to use skills more often. With the following
      changes, a warrior is able to keep up more in melee range and also use
      his melee skills when he needs them.

      • Vital stats buffs: +15 Stamina, +30 Mana
      • Stampede (Redesigned as a close-in skill rather than a charge-into one.)

        • 86% less sprint bonus - in order to have more control over his character’s movement
        • 200% more duration
        • 20% less mana cost
        • 50% less stamina cost
        • 33% less cooldown
        • Less knockback - so his targets do not completely get out of melee range, like before.


      • Pulverize (Can now use it more often and buffed in respect with maelstrom)


        • 10% more damage
        • Better blind visual effect
        • 50% less stamina cost
        • 50% less mana cost
        • 33% longer cooldown


      • Foebringer


        • 50% less mana cost
        • 40% less stamina cost


      • Roar



        • 75% less mana cost
        • 50% faster cooldown
        • 15% less casting time
        • 50% less duration
        • 25% less stamina cost


      • Spellbane

        • 62% less mana cost
        • 34% less casting time
        • 25% less stamina cost


      • Stinging Riposte


        • 50% less mana cost
        • 50% less stamina cost


      • Stoic Defense (This is now more reactional rather than a pre-buff)


        • 73% less mana cost
        • 70% less stamina cost
        • 83% less casting time
        • 29% less duration


      • Maelstrom



        • 36% less stamina cost


      • Repel (Can now use it more often)

        • 33% faster cooldown
        • 50% more mana cost



      Penalty increased for warriors using bows - deemed necessary as his melee damage capacity was buffed significantly:

      Increased by 1 radian the randomness of Warrior using a bow. Time to 100% accuracy was left unchanged.



      Skirmisher



      Skirmisher received a reduction in his abilities’ costs, similar to the
      warrior but to a lesser degree. Also some of his mobility skills were
      reduced in conjunction to the changes of the Stampede skill.



      • Vital stats buffs: +15 Health, +30 Mana

      • Dash

        • 54% less duration
        • 20% less mana cost
        • 33% less stamina cost


      • Evade


        • 10% longer cooldown

      • Heightened Reflexes (More offensive use)

        • 166% more melee speed
        • 66% more range speed
        • 7% less duration
        • 50% less mana cost
        • 42% less stamina cost


      • Trueshot (More “sniper” like ability)

        • 50% less mana cost
        • 75% less stamina cost
        • 50% more casting time (slower)
        • 30% of magnitude additional stamina damage
        • 50% of magnitude additional mana damage


      • Salvo



        • 25% less mana cost
        • 27% less stamina cost


      • Puncture

        • 4% more base magnitude


      • Exploit Weakness (More debuff time to your target)

        • 82% more duration
        • 33% less mana cost
        • 36% less stamina cost



      Elementalist:



      More Cannon, less Glass. Air school (close combat) effectively counters
      any mobility skill. Also a lot of his spell casting times and costs were
      reduced to result in a faster gameplay and bigger damage output.


      • Vital stats buffs: +30 Health, +15 Stamina
      • Attunement to Air (More reactional cast time but less duration and CD)

        • 10% less Cooldown
        • 50% less Casting Time
        • 23% less Duration
        • 10% less Magnitude
        • 33% less Mana Cost


      • Lightning Bolt (More damage and easier to use)

        • 14% less casting time
        • 10% more base magnitude
        • 20% less mana cost


      • Thunderbolt

        • 1 class smaller AoE (Harder to damage yourself)
        • 20% less casting time
        • 40% less mana cost
        • 12% less base magnitude
        • 40% less mana cost


      • Static Field (More DPS, more Radius but less duration)

        • 1 class bigger radius - This will make it easier to hit opponents who are closeby
        • 25% more base magnitude
        • 30% more total magnitude - It will hurt to be inside the AoE.
        • 11% less cooldown
        • 47% less duration
        • 25% less mana cost
        • 25% less stamina cost

      • Dragonbreath (Easier and more often to use)
        • 17% less cooldown
        • 17% less Casting Time
        • 40% less mana cost


      • Fireball (More DPS, more AoE)

        • 1 class bigger AoE
        • 27% less casting time
        • 10% less mana cost


      • Magma Bomb (More DPS, easier to use)

        • 35% less casting time
        • 25% less mana cost


      • Heat Stroke (Easier to use)
        • 13% less casting time
        • 25% less mana cost


      Primalist:

      Because of the fact that the damage output has increased for the other
      roles, the Primalist received several boosts, mainly in his overall
      survivability and his damage dealing capacity.

      • Vital stats buffs: +15 Health, +15 Stamina, +15 Mana
      • Invigoration (More uptime, less need to refresh it and a small boost to its effectiveness)


        • 23% more cooldown
        • 66% more duration
        • 10% more regeneration


      • Resuscitation (A nerf in the cooldown was needed, due to how powerful this spell can be in combat)



        • 206% more cooldown


      • Wall of Righteous Force (Easier to use in case you need to cover fast)



        • 33% less casting time


      • Healing Blast (Easier to use)



        • 25% less casting time


      • Virtuous Wrath (More overall damage and a small knockback for defensive purposes)

        • 50% less casting time
        • 54% more base magnitude
        • 10% Of magnitude will also damage target’s stamina.
        • 10% Of magnitude will also damage target’s mana.
        • 29% Faster Missile speed
        • 33% less mana cost
        • 20% less stamina cost
        • Added small knockback


      Various other changes and fixes:
      • Added /roll command. By default it rolls a D6 (It can
        also be used with a custom dice ranging from 2-100. Using /roll 2 will
        roll a D2)
      • Fixed a bug where the Map markers’ positions got changed after restarting the client.
      • Fixed a bug where the safe zones’ map markers disappeared after a switch to full screen.
      • Fixed a bug where the fog-of-war would not reveal on some tiles
      • Fixed
        a bug where the bag that items were salvaged from would remain locked
        and couldn’t be moved from, or within, the player’s inventory
      Source: Darkfall Forum