Tasos and a couple other team members are attending GDC, checking out the latest developments in the industry, so we have prepared a short update for you.
Another sprint has been concluded and the teams have progressed on their assigned tasks. As always, there are tasks that will carry over to the next sprint and we will provide more information next week, after the teams have held their individual meetings.
As you have noticed, there was an attempt to address the server delay issue. Our monitoring tools have been providing useful data for a while now and fixing this issue is of the highest priority. While there has been some improvement we will continue working on the delay until it’s completely fixed. This has proven to be quite a persistent and complex problem and we appreciate your feedback and patience on the matter.
We would also like to follow up on some of the feedback you provided on last weeks ship update. We have read your concerns about naval warfare becoming unbalanced with the introduction of the Coastal Runner and there have been a few discussions about this. For one, as we mentioned in the last update, this type of vessel will have a very low number of hit points, even lower than the launch if it needs to. Also, the idea about bigger ships being able to push smaller ones is under consideration although whether or not it’s technically feasible is not certain yet. Finally, we are exploring alternate ways for the repair mechanics to work.
As we have already covered all the tasks of this sprint in previous updates, we will try to make up for this short update next week, when more information will be passed on to us from the team.
We will close this update with some renders provided by our art department, including a render of the highest tier robe. Also, the Fish Trawler cannon has been moved to the rear of the vessel and the Launch has been re-textured.
Widowsilk Robe
Fish Trawler
Sea Scraper
Launch
Coastal Runner
Source: Darkfall Blog
Another sprint has been concluded and the teams have progressed on their assigned tasks. As always, there are tasks that will carry over to the next sprint and we will provide more information next week, after the teams have held their individual meetings.
As you have noticed, there was an attempt to address the server delay issue. Our monitoring tools have been providing useful data for a while now and fixing this issue is of the highest priority. While there has been some improvement we will continue working on the delay until it’s completely fixed. This has proven to be quite a persistent and complex problem and we appreciate your feedback and patience on the matter.
We would also like to follow up on some of the feedback you provided on last weeks ship update. We have read your concerns about naval warfare becoming unbalanced with the introduction of the Coastal Runner and there have been a few discussions about this. For one, as we mentioned in the last update, this type of vessel will have a very low number of hit points, even lower than the launch if it needs to. Also, the idea about bigger ships being able to push smaller ones is under consideration although whether or not it’s technically feasible is not certain yet. Finally, we are exploring alternate ways for the repair mechanics to work.
As we have already covered all the tasks of this sprint in previous updates, we will try to make up for this short update next week, when more information will be passed on to us from the team.
We will close this update with some renders provided by our art department, including a render of the highest tier robe. Also, the Fish Trawler cannon has been moved to the rear of the vessel and the Launch has been re-textured.
Widowsilk Robe
Fish Trawler
Sea Scraper
Launch
Coastal Runner
Source: Darkfall Blog