Update March 30

      Update March 30

      Hi everyone, it’s good to be back on these updates, even if it’s just for this week, next week we leave for Korea to sign an agreement with our Korean partners. We’ll let you know about the details after it’s done, it’s very exciting news for the future of Darkfall. We’re back on Sunday April 8th, but next week’s update should contain some deals of our trip.

      Our new Project Manager, Jonathan, just completed his second week with us. I think he’s doing a great job getting a handle on the current situation and fixing/optimizing some of our processes already. I think he’ll be very valuable for our final push to launch the game- and beyond that. I’ve taken something out of a brief weekly report he’s established which gives an optimistic message on progress: “Really happy with the proactivity levels of the team this week. Not sure who else has noticed but it took a giant leap forward compared to last week. There seems to be more communication and more co-operation with some people visibly “thinking outside the box” – this is great to witness and I hope it’s just the start.” Of course I cheated and picked the best part, there are always issues and disasters of varying size, but we’re all pulling together and facing them the best way we can. I hope that in a couple of weeks we can have a proper introduction, and possibly some community interaction with Jonathan.

      Let’s look at some of the progress this week, including a couple of features of Darkfall 2.0 we haven’t talked about before:

      A larger part of the team is involved in the user interface implementation and we’re at the point where the visual aspects of it are about to be implemented. We’re anxious to see it working, and we’re getting close. In combat mode the interface is minimal, providing a clear view of what’s happening in the battlefield, while the GUI mode is as informative as the player wants it to be through various customization options. As you know, the GUI has been a thorn on our side for a long time now, and we had to pretty much throw it away and make it from scratch taking into account all the lessons learned and the feedback we’ve had on it over the past 3 years. If we have to say how we feel about the 2.0 GUI, I’d say we’re excited about the serious improvements it brings to gameplay and the look and feel of the game- we hope you will be too.

      We’re also currently implementing a point system into Darkfall 2.o, a new feature which we’ve been mulling over and designing for a while now. Points are a way for players and clans to better monitor their progress, their degree of success, but they also enhance gameplay by providing more options.

      The first type of points you run across are player points. Most actions in the game, PvP or PvE related, harvesting or crafting, etc. grant, what we internally and imaginatively call, player points. The specifics are not available at this time, but players use these points to perform various actions in game. Essentially, playing the game provides a tangible reward that can be used to open up new possibilities and exciting new paths in a character’s career.

      We’re also working on a player achievement system to give a better sense of purpose to new players as they are discovering opportunities the game had to offer. For veterans the achievement system provides an added incentive because it’s connected to the point system.

      The point system isn’t just for players, clans can also gain points. Players in a clan will gain points both for themselves and for their clan while participating in certain activities. Successful clans get points and use them to grow and become more powerful. There are also clan achievements that provide an even greater incentive to complete certain goals. Clan achievements also feed into the clan points system.

      The whole achievement and point system work as a driving force behind player choice. You still have the freedom to do what you want, whenever you want, there is no hand-holding and there are no forced choices. What it adds to the experience is an incentive and rewards as well as a sense of accomplishment by being active in the game in the ways you enjoy. For us this is considered a major feature of Darkfall 2.0 and we’ll present it in much greater detail as soon as we’re satisfied from our first tests.

      Another focal feature that we’ve been working on this past week, is the village control system. While there is not much we can announce as details are being constantly modified, I’ll say that villages in Darkfall 2.0 are a territory control feature. They are connected with clan holdings and they provide rare and expensive resources to those who control them.

      I’m not sure if it comes across properly – needing to be vague about it – but these are a couple of very important and very cool features which are going to add new dimensions of gameplay in Darkfall 2.0 compared to the current version.

      Speaking of resources, we noticed concerns on the forum about the new crafting system. Some of you are worried that basing the crafting system on rare resources, and specifically ore, will benefit clans that own cities and the like. To this we reply that clan cities are no longer the exclusive, or almost exclusive source, of rare resources . Sea Fortresses, Player Villages and Resource Monoliths, all outside the relative safety of player holdings, will provide the bulk of materials for crafters to create the best of equipment with. In turn, these items will feed back into PvP, in a constant struggle for controlling areas and resources.

      Thank you for reading.

      Tacos
      Captain JAMES T. KIRK
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      Weird Earb schrieb:

      I think he’ll be very valuable for our final push to launch the game-


      THE game. NOT the NEW game. Strengthens my old believe that DF2 will not be a new game (with separate server, new characters/wipe), but another relaunch of Darkfall as attemp to finally turn the original hype Darkfall created in the past into a lasting, profitable game. :)

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von „Landogar“ ()

      Before we discuss about DF2.0 let us discuss about the what is meant by " NEW GAME "

      A new game is = New Server - New Client - Clean Databases for a complete Fresh Start (also New Player Characters)


      The Statement was and is .:

      Tasos schrieb:

      this is like a new game, it’s still the continuation of the current one. Also, the way things will work in the new version, it would not be as necessary to wipe, but wiping would also not be as drastic as it would be in the current version.


      Everything what is drastic = Close of Darkfall 1.0 Accounts , close of Darkfall 1 .0 Servers so that nobody can connect to their own payed Accounts. Also drastic means that is when AV would decide to hold the servers let DF 1.0 Database run and patch up to Darkfall 2.0 with a complete fullwipe which means that everything is cleaned, but this would be bullship because then they didnt had to say

      Tasos - September 02 schrieb:


      We respect our playerbase and our long-time active players and our relaunch is not meant to destroy the current game, but extend it.


      This means ... that Darkfall 2.0 is like an expansion (like Hellfreeze,Conquer the Seas etc) not more not less.

      BUT

      Darkfall 2.0 (what meant in the past ..Darkfall Arena , Darkfall 2010 + new parts and content) is a complete overhaul of EVERYTHING WHAT EXISTS in Darkfall 1.0 (AS NOW). Everything what you see got and will get revamped , getting new skins, new attributes, new animations, new features, new handlings etc. So if you will take a view to Darkfall 1.0 and Darkfall 2.0 you can talk "mhm ey thats complete different..its another game, a newer game.) Thats all.

      There is no point to discuss of a fullwipe , that peoples accounts are gone ...that everything is gone..NO nothing like this..everything will be there after you downloaded the massive overhaul expansion meant Darkfall 2.0 (~ 16GB) :D

      ____________

      or Aventurines lied complete and we all can start up from the ground again.. but can a business company realy lie when they want to make money (the big business) ?


      I also can feel the confusiones of the sentences like that
      You should not think in terms of the current version of Darkfall when it comes to Darkfall 2.0. We have not made a decision yet and we’re evaluating several different scenarios that we will discuss with you. Darkfall 2.0 is a new game, however, it is also the new chapter of Darkfall.


      but yea...the points seems clear

      regards
      Ah yeah that last citation was the one I was thinking of. I guess this means nothing but that we know nothing for sure, and maybe they don't even know it themselves yet. Sounds like they might not have decided on what to do, or maybe they are just withholding information about it.
      Forever learning