Darkfall Unholy Wars User Interface Presentation

      Darkfall Unholy Wars User Interface Presentation

      youtube.com/watch?v=tGfEF0bS6_Q&feature=g-u-u

      This actually looks really good.

      Reidar Edit:

      Hi,

      In today’s developer diary presented by our designer, Tork Shaw,
      we’re happy to present to you the Darkfall Unholy Wars interface, one of
      the largest single projects in this game’s development cycle. Tork has
      also written up a developer diary entry which you can read after the
      video below. Please watch it in HD:
      Today I will be outlining a couple of the features touched on briefly
      in the GUI developer diary. These are fundamental systems that drive
      and dictate gameplay in Darkfall Unholy Wars, both from a personal and a
      clan perspective. The feat system eliminates the repetitive and
      railroad approach of many MMOs to questing and single player character
      development. The player and clan point systems encourage constructive
      play, and discourage griefing and picking on new players. Together these
      systems greatly improve the experience of players of all levels, in
      what could otherwise be an unforgiving world.

      The Feat System is part achievement system and part dynamic quest
      tool. Feats are acts of bravery, skill, exploration, or development:
      anything from slaying a host of kobolds, to visiting all the cities of
      Agon, to crafting exquisite items. This gives you a huge range of
      activities by which to develop your character and earn player points.
      Instead of sending you on random, meaningless quests to collect a
      basketful of apples, the feat system dynamically challenges you to
      complete tasks based on your player points, your location, and your
      chosen play style. PvP players need never venture into PvE dungeons to
      advance, and crafters can complete only crafting feats, gathering player
      points as successfully as those who take to the wilderness with a
      sharpened blade, looking for trouble. Feats suggested to you will always
      be challenging for a player of your experience, filtered by your
      preferences, and relevant to your location. This allows you to travel
      Agon sniffing out opportunities, rather than be at the beck and call of
      some city-dwelling quest giver.

      Player Points are a personal currency earned as you develop your
      character in Darkfall Unholy Wars. Points are spent on various game
      features but unlike, for example, gold, points are earned by actually
      playing the game; killing mobs, completing quests, participating in PVP,
      crafting, completing feats, and succeeding at the myriad tasks you can
      perform in Unholy Wars. Player points cannot be traded or bought – they
      must be earned by participating in a meaningful way in the Darkfall
      world. The more challenges you seek the more player points you
      earn. However there are diminishing returns which means it is never
      valuable for you to try and farm these points from easy mobs, or by
      victimizing new players
      . The more challenges you seek the more
      player points you earn, and diminishing returns mean it is never
      valuable for you to try and farm these points from easy mobs, or by
      victimizing new players. Points you earn are then used to purchase new
      skills, new boosters, and other game features that flesh out your
      character and his abilities. In addition, every player point you gain
      also grants clan points to your clan.

      Clan points operate in a similar way, and are earned by clan members
      as they earn player points. They can also be earned by successful clan
      excursions, capturing holdings, and clan warfare. Clans points are used
      to boost your clan’s prowess, and are required to initiate clan
      challenges. Clans will need to recruit active players who can win them
      more points by engaging in meaningful play, in and out of combat. New
      players earn player points and therefore clan points faster, making
      active recruiting and fostering new players an important part of
      maintaining a clan.

      Thanks for reading. See you in game!

      Tork Shaw, Coordinating Designer.

      Souce: Darkfall Blog

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von „Reidar Beck“ ()

      I don't like the new bank system, the booster system or the fact that armor now gives u stats (strength dex and so on), this video made me wanna play UW alot less :(. Also the skill radio dial thing I don't like very much, but aslong as it still lets me house hotkeys I'm not 100% against it. I do like seeing my cooldowns and where the skills are located though, without getting a giant circle center screen :(
      We havent seen the bank system yet, and i dont care that armor gives you stats, armor gave you stats in darkfall too but everyone was mage so they could just buff their stats up :)

      And there will also be hotkeys, if you look at the battle brand video you see him switching skills without the dial thingy showing up.
      Why should someone read the text? stop it before i stop you! :)

      sindur schrieb:

      We havent seen the bank system yet, and i dont care that armor gives you stats, armor gave you stats in darkfall too but everyone was mage so they could just buff their stats up


      youtube.com/watch?v=tGfEF0bS6_Q&t=1m47s that is not the new bank?
      Armor only gave you encumbrance / protection Sindur, they never gave you stats like strength dex wisdom and intelligence. youtube.com/watch?v=tGfEF0bS6_Q&t=1m45s if u pause it you will see the boots give 5+dex and 2+ strength.
      yeah, maybe it was only weps who gives you stats, but its still the same shit :) it wont ruin anything.

      I still dont see the video where they show us the bank system :)

      Edit: we havent played Darkfall UW yet, so we dont know how well the bank and the armor works with the new game, i doubt they made the bank harder to use.

      Edit 2: Btw i like the boosters, im going to have this insane setup so noone can beat me :)
      Why should someone read the text? stop it before i stop you! :)

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von „sindur“ ()

      Illwyn schrieb:

      I just hope you can't use them all at the same time that would be a massive grind :( 3200 points for the last level

      Also check the first link, he goes up too the bank, you even see the bank tab 1:47

      That wont be a massiv grind at all, not compared to Origianl Darkfall.

      i know you can see the bank, but i still dont know how it will work. i guess they have made a nice system for it that fits with Darkfall UW.
      Why should someone read the text? stop it before i stop you! :)